Video games—and the people who play them—have changed dramatically since 1948. Generations of gamers have grown up and entered the workplace, and video games have made the same transition, extending their influence into companies around the globe. Many organizations are increasingly using gaming technology in their learning and development programs to help build the next generation of business leaders.
This talent management white paper:
Explores the popularity of video games and the characteristics of the people who play them.
Reviews different types of games and defines some video game terminology.
Discusses how serious games can be used to develop organizational talent.
Provides examples of companies using serious games to develop skills and behaviors.
Examines the future of serious games in learning and development.